In this paper, we propose a toolkit, wear-UCAM, which can support mobile user interactions in smart environments through utilizing user's context. With the rapid developments ...
Dongpyo Hong, Youngjung Suh, Ahyoung Choi, Umar Ra...
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
This paper describes the integration of the Alice 3D virtual worlds environment into many disciplines in elementary school, middle school and high school. We have developed a wide...
Susan H. Rodger, Maggie Bashford, Lana Dyck, Jenna...
Abstract. The research project CASCOM (Context-aware Business Application Service Co-ordination in Mobile Computing Environments) will implement, validate, and trial value-added su...
Physical interactive environments can come in many forms: museum installations, amusement parks, experimental theaters, and more. Programming these environments has historically b...