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Publication
237views
12 years 9 months ago
Estimation of behavioral user state based on eye gaze and head pose—application in an e-learning environment
Most e-learning environments which utilize user feedback or profiles, collect such information based on questionnaires, resulting very often in incomplete answers, and sometimes de...
Stylianos Asteriadis, Paraskevi Tzouveli, Kostas K...
AC
2005
Springer
13 years 7 months ago
The state of artificial intelligence
Artificial intelligence has been an active branch of research for computer scientists and psychologists for 50 years. The concept of mimicking human intelligence in a computer fue...
Adrian A. Hopgood
ALDT
2011
Springer
251views Algorithms» more  ALDT 2011»
12 years 7 months ago
Game Theory and Human Behavior: Challenges in Security and Sustainability
Security and sustainability are two critical global challenges that involve the interaction of many intelligent actors. Game theory provides a sound mathematical framework to model...
Rong Yang, Milind Tambe, Manish Jain, Jun-young Kw...
CSE
2009
IEEE
13 years 11 months ago
Equilibria and Efficiency Loss in Games on Networks
Social networks are the substrate upon which we make and evaluate many of our daily decisions: our costs and benefits depend on whether--or how many of, or which of--our friends ar...
Joshua R. Davis, Zachary Goldman, Jacob Hilty, Eli...
AI50
2006
13 years 11 months ago
The iCub  Cognitive Humanoid Robot: An Open-System Research Platform for Enactive Cognition
Abstract. This paper describes a multi-disciplinary initiative to promote collaborative research in enactive artificial cognitive systems by developing the iCub : a open-systems 53...
Giulio Sandini, Giorgio Metta, David Vernon