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CORR
2010
Springer
183views Education» more  CORR 2010»
13 years 7 months ago
A Game Theoretical Approach to Modeling Information Dissemination in Social Networks
One major function of social networks (e.g., massive online social networks) is the dissemination of information such as scientific knowledge, news, and rumors. Information can be...
Dmitry Zinoviev, Vy Duong, Honggang Zhang
CIKM
2008
Springer
13 years 9 months ago
Social capital in online communities
Online communities are connecting hordes of individuals and generating rich social network data. The social capital that resides within these networks is largely unknown. We propo...
Matthew S. Smith
FDG
2009
ACM
14 years 2 days ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
GECCO
2007
Springer
142views Optimization» more  GECCO 2007»
14 years 1 months ago
Simulations of egoistic and altruistic behaviors using the vidya multiagent system platform
This paper investigates the impacts of individual egoistic and altruistic behaviors in a virtual society built upon the Vidya game, used here as the social simulation and Multiage...
Marcelo Souza Pita, Fernando Buarque de Lima Neto
ATAL
2008
Springer
13 years 9 months ago
iCat: an affective game buddy based on anticipatory mechanisms
In this paper, we study the role of emotions and expressive behaviour in socially interactive characters employed in educational games. More specifically, on how we can use such e...
Iolanda Leite, Carlos Martinho, André Perei...