This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Multiagent environments are often not cooperative nor collaborative; in many cases, agents have conflicting interests, leading to adversarial interactions. This paper presents a ...
Inon Zuckerman, Sarit Kraus, Jeffrey S. Rosenschei...
In this paper we explore some of the connections between cooperative game theory and the utility maximization framework for routing and flow control in networks. Central to both a...
The “order for free” exhibited by some classes of system has been exploited by natural selection in order to build systems capable of exhibiting complex behaviour. Here we expl...
This paper explores connections between Ficici’s notion of solution concept and order theory. Ficici postulates that algorithms should ascend an order called weak preference; th...