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MM
2010
ACM
186views Multimedia» more  MM 2010»
13 years 9 months ago
Hybrid load balancing for online games
As massively multiplayer online games are becoming very popular, how to support a large number of concurrent users while maintaining the game performance has become an important r...
Rynson W. H. Lau
CG
2008
Springer
13 years 9 months ago
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
Ingo Wald, Thiago Ize, Steven G. Parker
CORR
2010
Springer
93views Education» more  CORR 2010»
13 years 9 months ago
Randomness for Free
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the ba...
Krishnendu Chatterjee, Laurent Doyen, Hugo Gimbert...
IEICET
2006
114views more  IEICET 2006»
13 years 9 months ago
Synchronization Verification in System-Level Design with ILP Solvers
Concurrency is one of the most important issues in system-level design. Interleaving among parallel processes can cause an extremely large number of different behaviors, making de...
Thanyapat Sakunkonchak, Satoshi Komatsu, Masahiro ...
CORR
2002
Springer
93views Education» more  CORR 2002»
13 years 9 months ago
Modeling Complex Domains of Actions and Change
This paper studies the problem of modeling complex domains of actions and change within highlevel action description languages. We investigate two main issues of concern: (a) can ...
Antonis C. Kakas, Loizos Michael