As massively multiplayer online games are becoming very popular, how to support a large number of concurrent users while maintaining the game performance has become an important r...
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the ba...
Krishnendu Chatterjee, Laurent Doyen, Hugo Gimbert...
Concurrency is one of the most important issues in system-level design. Interleaving among parallel processes can cause an extremely large number of different behaviors, making de...
This paper studies the problem of modeling complex domains of actions and change within highlevel action description languages. We investigate two main issues of concern: (a) can ...