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» Matrix: Adaptive Middleware for Distributed Multiplayer Game...
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UAI
2000
13 years 9 months ago
Fast Planning in Stochastic Games
Stochastic games generalize Markov decision processes MDPs to a multiagent setting by allowing the state transitions to depend jointly on all player actions, and having rewards de...
Michael J. Kearns, Yishay Mansour, Satinder P. Sin...
CHI
2006
ACM
14 years 8 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
VLDB
2007
ACM
105views Database» more  VLDB 2007»
14 years 8 months ago
Using a distributed quadtree index in peer-to-peer networks
Abstract Peer-to-peer (P2P) networks have become a powerful means for online data exchange. Currently, users are primarily utilizing these networks to perform exact-match queries a...
Egemen Tanin, Aaron Harwood, Hanan Samet
COLT
2006
Springer
13 years 11 months ago
Online Learning with Variable Stage Duration
We consider online learning in repeated decision problems, within the framework of a repeated game against an arbitrary opponent. For repeated matrix games, well known results esta...
Shie Mannor, Nahum Shimkin
EGC
2005
Springer
14 years 1 months ago
The Gridkit Distributed Resource Management Framework
Traditionally, distributed resource management/ scheduling systems for the Grid (e.g. Globus/ GRAM/ Condor-G) have tended to deal with coarsegrained and concrete resource types (e....
Wei Cai, Geoff Coulson, Paul Grace, Gordon S. Blai...