Stochastic games generalize Markov decision processes MDPs to a multiagent setting by allowing the state transitions to depend jointly on all player actions, and having rewards de...
Michael J. Kearns, Yishay Mansour, Satinder P. Sin...
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
Abstract Peer-to-peer (P2P) networks have become a powerful means for online data exchange. Currently, users are primarily utilizing these networks to perform exact-match queries a...
We consider online learning in repeated decision problems, within the framework of a repeated game against an arbitrary opponent. For repeated matrix games, well known results esta...
Traditionally, distributed resource management/ scheduling systems for the Grid (e.g. Globus/ GRAM/ Condor-G) have tended to deal with coarsegrained and concrete resource types (e....
Wei Cai, Geoff Coulson, Paul Grace, Gordon S. Blai...