This paper concerns the design of mechanisms for online scheduling in which agents bid for access to a re-usable resource such as processor time or wireless network access. Each a...
Mohammad Taghi Hajiaghayi, Robert D. Kleinberg, Mo...
In this paper, we propose a methodology to predict the popularity of online contents. More precisely, rather than trying to infer the popularity of a content itself, we infer the l...
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Extracting semantic relations among entities is an important first step in various tasks in Web mining and natural language processing such as information extraction, relation de...
The Pathfinder algorithm is widely used to prune social networks. The pruning maintains the geodesic distances between nodes. It has shown itself to be very useful in the analysis...
Vicente P. Guerrero Bote, Felipe Zapico-Alonso, Ma...