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» Measuring Consistency Costs for Distributed Shared Data
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MIDDLEWARE
2007
Springer
14 years 1 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
GROUP
2010
ACM
13 years 5 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
PVLDB
2010
174views more  PVLDB 2010»
13 years 6 months ago
x-RDF-3X: Fast Querying, High Update Rates, and Consistency for RDF Databases
The RDF data model is gaining importance for applications in computational biology, knowledge sharing, and social communities. Recent work on RDF engines has focused on scalable p...
Thomas Neumann, Gerhard Weikum
WWW
2010
ACM
14 years 2 months ago
Measurement-calibrated graph models for social network experiments
Access to realistic, complex graph datasets is critical to research on social networking systems and applications. Simulations on graph data provide critical evaluation of new sys...
Alessandra Sala, Lili Cao, Christo Wilson, Robert ...
CDC
2009
IEEE
152views Control Systems» more  CDC 2009»
14 years 7 days ago
Distributed image-based 3-D localization of camera sensor networks
— We consider the problem of distributed estimation of the poses of N cameras in a camera sensor network using image measurements only. The relative rotation and translation (up ...
Roberto Tron, René Vidal