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SIGGRAPH
2010
ACM
14 years 2 months ago
Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes
We present a method for real-time sound propagation that captures all wave effects, including diffraction and reverberation, for multiple moving sources and a moving listener in a...
Nikunj Raghuvanshi, John Snyder, Ravish Mehra, Min...
SIGGRAPH
2010
ACM
14 years 2 months ago
Video tapestries with continuous temporal zoom
We present a novel approach for summarizing video in the form of a multiscale image that is continuous in both the spatial domain and across the scale dimension: There are no hard...
Connelly Barnes, Dan B. Goldman, Eli Shechtman, Ad...
NIPS
2004
13 years 11 months ago
A Three Tiered Approach for Articulated Object Action Modeling and Recognition
Visual action recognition is an important problem in computer vision. In this paper, we propose a new method to probabilistically model and recognize actions of articulated object...
Le Lu, Gregory D. Hager, Laurent Younes
VC
2008
143views more  VC 2008»
13 years 10 months ago
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Enrico Gobbetti, Fabio Marton, José Antonio...
AMDO
2010
Springer
13 years 8 months ago
Compatible Particles for Part-Based Tracking
Particle Filter methods are one of the dominant tracking paradigms due to its ability to handle non-gaussian processes, multimodality and temporal consistency. Traditionally, the e...
Brais Martínez, Marc Vivet, Xavier Binefa