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» Measuring Interest of Human Dyadic Interactions
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CHI
2005
ACM
14 years 9 months ago
Design and evaluation challenges of serious games
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
Elaine M. Raybourn, Nathan Bos
INTETAIN
2009
Springer
14 years 3 months ago
Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games
In recent years we have seen a rising interest in brain-computer interfacing for human-computer interaction and potential game applications. Until now, however, we have almost only...
Anton Nijholt, Boris Reuderink, Danny Oude Bos
HCI
2009
13 years 6 months ago
Combining Electroencephalograph and Functional Near Infrared Spectroscopy to Explore Users' Mental Workload
We discuss the physiological metrics that can be measured with electroencephalography (EEG) and functional near infrared spectroscopy (fNIRs). We address the functional and practic...
Leanne M. Hirshfield, Krysta Chauncey, Rebecca Gul...
CHI
2009
ACM
14 years 9 months ago
Resonance on the web: web dynamics and revisitation patterns
The Web is a dynamic, ever-changing collection of information accessed in a dynamic way. This paper explores the relationship between Web page content change (obtained from an hou...
Eytan Adar, Jaime Teevan, Susan T. Dumais
AUTOMOTIVEUI
2009
ACM
14 years 3 months ago
Acceptance of future persuasive in-car interfaces towards a more economic driving behaviour
Measuring user acceptance to avoid system rejection by the users in pre-prototype stage of product development is of high interest for both researchers and practitioners. This is ...
Alexander Meschtscherjakov, David Wilfinger, Thoma...