Sciweavers

1954 search results - page 259 / 391
» Measuring Team Knowledge
Sort
View
IJCAI
2007
13 years 10 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
CLEF
2009
Springer
13 years 10 months ago
Where in the Wikipedia Is That Answer? The XLDB at the GikiCLEF 2009 Task
GikiCLEF focused on the evaluation of the reasoning capabilities of systems to provide right answers for geographically-challenging topics. As we did not have previous experience ...
Nuno Cardoso, David Batista, Francisco J. Ló...
BMCBI
2010
154views more  BMCBI 2010»
13 years 9 months ago
Candidate gene prioritization by network analysis of differential expression using machine learning approaches
Background: Discovering novel disease genes is still challenging for diseases for which no prior knowledge - such as known disease genes or disease-related pathways - is available...
Daniela Nitsch, Joana P. Gonçalves, Fabian ...
LOGCOM
2008
104views more  LOGCOM 2008»
13 years 9 months ago
Testing the Reasoning for Question Answering Validation
Question Answering (QA) is a task that deserves more collaboration between Natural Language Processing (NLP) and Knowledge Representation (KR) communities, not only to introduce r...
Anselmo Peñas, Álvaro Rodrigo, Valen...
IAJIT
2007
90views more  IAJIT 2007»
13 years 9 months ago
Software Reuse for Mobile Robot Applications Through Analysis Patterns
: Software analysis pattern is an approach of software reuse which provides a way to reuse expertise that can be used across domains at early level of development. Developing softw...
Dayang N. A. Jawawi, Safaai Deris, Rosbi Mamat