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» Measuring software evolution
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CONEXT
2006
ACM
14 years 2 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
DOCENG
2006
ACM
14 years 2 months ago
Content based SMS spam filtering
In the recent years, we have witnessed a dramatic increment in the volume of spam email. Other related forms of spam are increasingly revealing as a problem of importance, special...
José María Gómez Hidalgo, Gui...
IMC
2006
ACM
14 years 2 months ago
A multifaceted approach to understanding the botnet phenomenon
The academic community has long acknowledged the existence of malicious botnets, however to date, very little is known about the behavior of these distributed computing platforms....
Moheeb Abu Rajab, Jay Zarfoss, Fabian Monrose, And...
IMC
2006
ACM
14 years 2 months ago
The need for cross-layer information in access point selection algorithms
The low price of commodity wireless LAN cards and access points (APs) has resulted in the rich proliferation of high density WLANs in enterprise, academic environments, and public ...
Karthikeyan Sundaresan, Konstantina Papagiannaki
PODC
2006
ACM
14 years 2 months ago
Grouped distributed queues: distributed queue, proportional share multiprocessor scheduling
We present Grouped Distributed Queues (GDQ), the first proportional share scheduler for multiprocessor systems that scales well with a large number of processors and processes. G...
Bogdan Caprita, Jason Nieh, Clifford Stein