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ICALT
2009
IEEE
15 years 8 months ago
Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes
New Technologies have been incorporated to schools as learning tools some time ago. In this paper we remark some advantages of video games as educational systems and how we can us...
Natalia Padilla Zea, José Luis Gonzá...
ICML
2008
IEEE
16 years 5 months ago
Active kernel learning
Identifying the appropriate kernel function/matrix for a given dataset is essential to all kernel-based learning techniques. A variety of kernel learning algorithms have been prop...
Steven C. H. Hoi, Rong Jin
JUCS
2008
281views more  JUCS 2008»
15 years 4 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
ICML
2010
IEEE
15 years 5 months ago
On the Interaction between Norm and Dimensionality: Multiple Regimes in Learning
A learning problem might have several measures of complexity (e.g., norm and dimensionality) that affect the generalization error. What is the interaction between these complexiti...
Percy Liang, Nati Srebro
KBSE
2008
IEEE
15 years 11 months ago
Exploiting social software to build open source communities
This paper describes work in progress on how to build open source communities. The proposed approach is based on exploiting existing social software communities and applications t...
Imed Hammouda, Timo Aaltonen, Petri Sirkkala