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IE
2007
15 years 6 months ago
Observing the learning curve of videogames in architectural design
This paper presents innovative research into the use of videogame environments within architectural design studios. In this context, 3D videogame environments encourage new unders...
Greg More, Andrew Burrow
ACL
2003
15 years 6 months ago
Learning to Predict Pitch Accents and Prosodic Boundaries in Dutch
We train a decision tree inducer (CART) and a memory-based classifier (MBL) on predicting prosodic pitch accents and breaks in Dutch text, on the basis of shallow, easy-to-comput...
Erwin Marsi, Martin Reynaert, Antal van den Bosch,...
VR
2010
IEEE
151views Virtual Reality» more  VR 2010»
15 years 3 months ago
Virtually augmenting hundreds of real pictures: An approach based on learning, retrieval, and tracking
Tracking is a major issue of virtual and augmented reality applications. Single object tracking on monocular video streams is fairly well understood. However, when it comes to mul...
Julien Pilet, Hideo Saito
CVPR
2011
IEEE
15 years 24 days ago
Learning the Easy Things First: Self-Paced Visual Category Discovery
Objects vary in their visual complexity, yet existing discovery methods perform “batch” clustering, paying equal attention to all instances simultaneously—regardless of the ...
Yong Jae Lee, Kristen Grauman
SOCRATES
2008
101views Education» more  SOCRATES 2008»
15 years 6 months ago
Effects of Individual Prior Knowledge on Collaborative Knowledge Construction and Individual Learning Outcomes
This paper deals with collaborative knowledge construction in videoconferencing. The main issue is about how to predict individual learning outcome, in particular how far individu...
Bernhard Ertl, Heinz Mandl