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HPDC
2007
IEEE
14 years 2 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
ISHPC
1999
Springer
14 years 9 days ago
Instruction-Level Microprocessor Modeling of Scientific Applications
Superscalar microprocessor efficiency is generally not as high as anticipated. In fact, sustained utilization below thirty percent of peak is not uncommon, even for fully optimized...
Kirk W. Cameron, Yong Luo, James Scharzmeier
CAISE
2003
Springer
14 years 1 months ago
Managing Continuous Data Integration Flows
Understanding the performance and dynamic behavior of workflow is crucial in being able to modify, maintain, and improve it. A particularly difficult aspect of measuring the perfor...
Josef Schiefer, Jun-Jang Jeng, Robert M. Bruckner
IPPS
2003
IEEE
14 years 1 months ago
ECO: An Empirical-Based Compilation and Optimization System
In this paper, we describe a compilation system that automates much of the process of performance tuning that is currently done manually by application programmers interested in h...
Nastaran Baradaran, Jacqueline Chame, Chun Chen, P...
CISS
2010
IEEE
12 years 11 months ago
Compressive sampling for streaming signals with sparse frequency content
Abstract—Compressive sampling (CS) has emerged as significant signal processing framework to acquire and reconstruct sparse signals at rates significantly below the Nyquist rate...
Petros Boufounos, M. Salman Asif