In this article a method is proposed for ball tracking using 100 Hz computer vision in a semi-automated foosball table. In this application the behavior of the ball is highly dynam...
— Desktop grids use the idle cycles of desktop PC’s to provide huge computational power at low cost. However, because the underlying desktop computing resources are volatile, a...
Derrick Kondo, Bruno Kindarji, Gilles Fedak, Franc...
A real-time camera registration algorithm using nature features for augmented reality applications is presented. The system uses a single camera for visual tracking of the nature ...
We present a real-time, Linux-based testbed called LITMUSRT , which we have developed for empirically evaluating multiprocessor real-time scheduling algorithms. We also present th...
John M. Calandrino, Hennadiy Leontyev, Aaron Block...
We argue that the key underpinning of the current state-of-the real-time practice — the priority artifact — and that of the current state-of-the real-time art — deadline-bas...