Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Future scalable, high throughput, and high performance applications are likely to execute on platforms constructed by clustering multiple autonomous distributed servers, with reso...
Java program debugging was investigated in computer science students who used a software debugging environment (SDE) that provided concurrently displayed, adjacent, multiple and l...
Pablo Romero, Rudi Lutz, Richard Cox, Benedict du ...
Graphs or networks can be used to model complex systems. Detecting community structures from large network data is a classic and challenging task. In this paper, we propose a nove...
Most modern DBMS optimizers rely upon a cost model to choose the best query execution plan (QEP) for any given query. Cost estimates are heavily dependent upon the optimizer’s e...
Michael Stillger, Guy M. Lohman, Volker Markl, Mok...