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SAC
2010
ACM
14 years 3 months ago
Infrastructureless storage in dynamic environments
This paper studies the use of highly dynamic networks as infrastructures for persistent storage of data that offer services at specific geographical zones in a decentralized and...
Jose Luis Fernandez-Marquez, Josep Lluís Ar...
NETGAMES
2005
ACM
14 years 2 months ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
CCR
1998
75views more  CCR 1998»
13 years 8 months ago
A comparative analysis of groupware application protocols
Two of the most difficult problems faced by developers of synchronous groupware applications are the handling of multiple session connections and the maintenance of replicated dat...
Mark Pendergast
SIGCOMM
2004
ACM
14 years 2 months ago
Vivaldi: a decentralized network coordinate system
Large-scale Internet applications can benefit from an ability to predict round-trip times to other hosts without having to contact them first. Explicit measurements are often un...
Frank Dabek, Russ Cox, M. Frans Kaashoek, Robert M...
DISCEX
2003
IEEE
14 years 2 months ago
The STRONGMAN Architecture
The design principle of restricting local autonomy only where necessary for global robustness has led to a scalable Internet. Unfortunately, this scalability and capacity for dist...
Angelos D. Keromytis, Sotiris Ioannidis, Michael B...