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» Measuring visual consistency in 3d rendering systems
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TOG
2008
149views more  TOG 2008»
15 years 3 months ago
Randomized cuts for 3D mesh analysis
The goal of this paper is to investigate a new shape analysis method based on randomized cuts of 3D surface meshes. The general strategy is to generate a random set of mesh segmen...
Aleksey Golovinskiy, Thomas A. Funkhouser
WSC
2000
15 years 5 months ago
3D visualization of simulated construction operations
Significant advances have been made in the field of construction process modeling. However, no convenient graphical support tools exist that can depict the modeled operations in 3...
Vineet R. Kamat, Julio C. Martínez
MM
2009
ACM
131views Multimedia» more  MM 2009»
15 years 10 months ago
Towards characterizing user interaction with progressively transmitted 3D meshes
We collected traces of how 37 users interacted with 9 progressively streamed and rendered 3D meshes. We analyze the traces and discuss the insights that we learned in relation to ...
Ransi Nilaksha De Silva, Wei Cheng, Dan Liu, Wei T...
PRESENCE
2007
167views more  PRESENCE 2007»
15 years 3 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
CGI
2000
IEEE
15 years 8 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs