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» Measuring visual consistency in 3d rendering systems
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ICPP
2008
IEEE
15 years 10 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
139
Voted
HAPTICS
2009
IEEE
15 years 1 months ago
A 2D haptic glyph method for tactile arrays : Design and evaluation
We present a new framework for information cue rendering on 2D vibrotactile arrays, and we describe an experiment that investigated the feasibility of our approach. The methods ar...
Christoph W. Borst, Vijay B. Baiyya
SIGGRAPH
1997
ACM
15 years 8 months ago
A framework for realistic image synthesis
Our goal is to develop physically based lighting models and perceptually based rendering procedures for computer graphics that will produce synthetic images that are visually and ...
Donald P. Greenberg, Kenneth E. Torrance, Peter Sh...
158
Voted
DAGSTUHL
2011
14 years 3 months ago
Interactive Isocontouring of High-Order Surfaces
Scientists and engineers are making increasingly use of hp-adaptive discretization methods to compute simulations. While techniques for isocontouring the high-order data generated...
Christian Azambuja Pagot, Joachim E. Vollrath, Fil...
PICS
1998
15 years 5 months ago
The Image Fidelity Assessor
In this paper we describe the Image FidelityAssessor (IFA), a model of the human visual system designed to evaluate perceived fidelity. In particular, we describe the structure of...
Christopher C. Taylor, Jan P. Allebach, Zygmunt Pi...