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ICIW
2008
IEEE
15 years 11 months ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...
INFOCOM
2008
IEEE
15 years 11 months ago
A Measurement Study of Multiplicative Overhead Effects in Wireless Networks
—In this paper, we perform an extensive measurement study on a multi-tier mesh network serving 4,000 users. Such dense mesh deployments have high levels of interaction across het...
Joseph Camp, Vincenzo Mancuso, Omer Gurewitz, Edwa...
INFOCOM
2008
IEEE
15 years 11 months ago
How Many Packets Can We Encode? - An Analysis of Practical Wireless Network Coding
— While the practical coding scheme [1] has been shown to be able to improve throughput of wireless networks, there still lacks fundamental understanding on how the coding scheme...
Jilin Le, John C. S. Lui, Dah-Ming Chiu
IPPS
2008
IEEE
15 years 11 months ago
An effective pointer replication algorithm in P2P networks
Peer-to-Peer (P2P) networks have proven to be an efficient and successful mechanism for file sharing over the Internet. However, current P2P protocols have long worst case query...
Jian Zhou, Laxmi N. Bhuyan, Anirban Banerjee
IRI
2008
IEEE
15 years 11 months ago
FACT: A fusion architecture with contract templates for semantic and syntactic integration
Linking components with end-user requests for processing is problematic when there are fundamental language differences between component specifications and how individual users s...
Rose F. Gamble, Robert Baird, Leigh Flagg, Melody ...