Multimedia streaming means delivering continuous data to a plethora of client devices. Besides the actual data transport this also needs a high degree of content adaptation respec...
We suggest harvesting the power of multiplayer design to bridge content across different media platforms and develop player-driven cross-media experiences. This paper first argues ...
Abstract— We present a model for the joint design of congestion control and media access control (MAC) for ad hoc wireless networks. Using contention graph and contention matrix,...
Many digital sound archives still suffer from tremendous problems concerning access. Materials are often in different formats, with related media in separate collections, and with...
Personal media collections are often viewed and managed along the social dimension, the places we spend time at and the people we see, thus tools for extracting and using this inf...