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DIGRA
2003
Springer
14 years 3 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
ISI
2007
Springer
14 years 4 months ago
Terrorism and Crime Related Weblog Social Network: Link, Content Analysis and Information Visualization
—A Weblog is a Web site where entries are made in diary style, maintained by its sole author – a blogger, and displayed in a reverse chronological order. Due to the freedom and...
Christopher C. Yang, Tobun D. Ng
SDM
2009
SIAM
196views Data Mining» more  SDM 2009»
14 years 7 months ago
MultiVis: Content-Based Social Network Exploration through Multi-way Visual Analysis.
With the explosion of social media, scalability becomes a key challenge. There are two main aspects of the problems that arise: 1) data volume: how to manage and analyze huge data...
Ching-Yung Lin, Jimeng Sun, Nan Cao, Shixia Liu, S...
CSCW
2010
ACM
14 years 6 months ago
Is it really about me?: message content in social awareness streams
In this work we examine the characteristics of social activity and patterns of communication on Twitter, a prominent example of the emerging class of communication systems we call...
Mor Naaman, Jeffrey Boase, Chih-Hui Lai
ICCSA
2004
Springer
14 years 3 months ago
XCRAB: A Content and Annotation-Based Multimedia Indexing and Retrieval System
During recent years, a new framework, which aims to bring a unified and global approach in indexing, browsing and querying various digital multimedia data such as audio, video and ...
Seungmin Rho, SooCheol Lee, Eenjun Hwang, YangKyoo...