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AAAI
2004
15 years 5 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
E4MAS
2005
Springer
15 years 9 months ago
Grounding Social Interactions in the Environment
Abstract. While agents and environments are two intimately connected concepts, most approaches for multi-agent development focus on the agent-specific part of the system, whereas ...
Florian Klein, Holger Giese
CIKM
2000
Springer
15 years 8 months ago
Relevance and Reinforcement in Interactive Browsing
We consider the problem of browsing the top ranked portion of the documents returned by an information retrieval system. We describe an interactive relevance feedback agent that a...
Anton Leuski
124
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AAAI
2000
15 years 5 months ago
DMML: An XML Language for Interacting with Multi-Modal Dialog Systems
We present Dialog Moves Markup Language (DMML): an extensible markup language (XML) representation of modality independent communicative acts of automated conversational agents. I...
Nanda Kambhatla, Malgorzata Budzikowska, Sylvie Le...
CORR
2011
Springer
157views Education» more  CORR 2011»
14 years 11 months ago
Convergence of type-symmetric and cut-balanced consensus seeking systems
We consider continuous-time consensus seeking systems whose time-dependent interactions are cut-balanced, in the following sense: if a group of agents influences the remaining on...
Julien M. Hendrickx, John N. Tsitsiklis