Interaction in conversational interfaces strongly relies on the system’s capability to interpret the user’s references to objects via deictic expressions. Deictic gestures, es...
Thies Pfeiffer, Marc Erich Latoschik, Ipke Wachsmu...
We develop a point based method for solving finitely nested interactive POMDPs approximately. Analogously to point based value iteration (PBVI) in POMDPs, we maintain a set of bel...
In this paper we present a discussion about believability for Virtual Environments, emotional simulation and also Embodied Conversational Agents (ECAs). We will discuss about the ...
Nadia Magnenat-Thalmann, HyungSeok Kim, Arjan Egge...
We consider the problems of sequential prediction and change detection that arise often in interactive applications: A semi-automatic predictor is applied to a time-series and is ...
Coordinating a group of robots to work in formation has been suggested for a number of tasks, such as urban searchand-rescue, traffic control, and harvesting solar energy. Algorit...