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PG
2003
IEEE
14 years 3 months ago
Physical Touch-Up of Human Motions
Many popular motion editing methods do not take physical principles into account potentially producing implausible motions. This paper introduces an efficient method for touching...
Hyun Joon Shin, Lucas Kovar, Michael Gleicher
SMI
2003
IEEE
223views Image Analysis» more  SMI 2003»
14 years 3 months ago
Skeleton Extraction of 3D Objects with Radial Basis Functions
Skeleton is a lower dimensional shape description of an object. The requirements of a skeleton differ with applications. For example, object recognition requires skeletons with pr...
Wan-Chun Ma, Fu-Che Wu, Ming Ouhyoung
SI3D
2003
ACM
14 years 3 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
SMA
2003
ACM
154views Solid Modeling» more  SMA 2003»
14 years 3 months ago
Discretization of functionally based heterogeneous objects
The presented approach to discretization of functionally defined heterogeneous objects is oriented towards applications associated with numerical simulation procedures, for exampl...
Elena Kartasheva, Valery Adzhiev, Alexander A. Pas...
CC
2003
Springer
114views System Software» more  CC 2003»
14 years 3 months ago
Combined Code Motion and Register Allocation Using the Value State Dependence Graph
We define the Value State Dependence Graph (VSDG). The VSDG is a form of the Value Dependence Graph (VDG) extended by the addition of state dependence edges to model sequentialise...
Neil Johnson, Alan Mycroft