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SAC
2009
ACM
14 years 23 hour ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
MFCS
2009
Springer
13 years 12 months ago
Time-Bounded Kolmogorov Complexity and Solovay Functions
Abstract. A Solovay function is a computable upper bound g for prefixfree Kolmogorov complexity K that is nontrivial in the sense that g agrees with K, up to some additive constan...
Rupert Hölzl, Thorsten Kräling, Wolfgang...
SSD
2001
Springer
128views Database» more  SSD 2001»
13 years 11 months ago
Creating Representations for Continuously Moving Regions from Observations
Recently there is much interest in moving objects databases, and data models and query languages have been proposed offering data types such as moving point and moving region toge...
Erlend Tøssebro, Ralf Hartmut Güting
POPL
2000
ACM
13 years 11 months ago
Authentication Primitives and Their Compilation
Adopting a programming-language perspective, we study the problem of implementing authentication in a distributed system. We define a process calculus with constructs for authent...
Martín Abadi, Cédric Fournet, George...
ATAL
2000
Springer
13 years 11 months ago
Agent Programming with Declarative Goals
A long and lasting problem in agent research has been to close the gap between agent logics and agent programming frameworks. The main reason for this problem of establishing a li...
Koen V. Hindriks, Frank S. de Boer, Wiebe van der ...