In this paper we introduce a paradigm for learning in the limit of potentially infinite languages from all positive data and negative counterexamples provided in response to the ...
We begin by observing that (discrete-time) QuasiBirth-Death Processes (QBDs) are equivalent, in a precise sense, to (discrete-time) probabilistic 1-Counter Automata (p1CAs), and b...
— We present a Graph-based method for low-level segmentation of unfiltered 3D data. The core of this approach is based on the construction of a local neighborhood structure and ...
The majority of work on protection in single-language mobile code environments focuses on information security issues and depends on the language environment for solutions to the ...
Game semantics is an unusual denotational semantics in that it captures the intensional (or algorithmic) and dynamical aspects of the computation. This makes it an ideal semantica...