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WSC
2004
13 years 9 months ago
Applying a Cognitive Architecture to Control of Virtual Non-Player Characters
CHI Systems, under contract to the U. S. Army Research Institute, is developing an immersive training system, called Virtual Environment Cultural Training for Operational Readines...
Chris McCollum, Charles Barba, Thomas Santarelli, ...
INFFUS
2007
107views more  INFFUS 2007»
13 years 7 months ago
An information fusion demonstrator for tactical intelligence processing in network-based defense
The Swedish Defence Research Agency (FOI) has developed a concept demonstrator called the Information Fusion Demonstrator 2003 (IFD03) for demonstrating information fusion methodo...
Simon Ahlberg, Pontus Hörling, Katarina Johan...
ISRR
2005
Springer
149views Robotics» more  ISRR 2005»
14 years 1 months ago
Emergence, Exploration and Learning of Embodied Behavior
A novel model for dynamic emergence and adaptation of embodied behavior is proposed. A musculo-skeletal system is controlled by a number of chaotic elements, each of which driving...
Yasuo Kuniyoshi, Shinsuke Suzuki, Shinji Sangawa
IJCAI
1997
13 years 9 months ago
Remote-Brained Robots
We introduce our research approach to investigating real world intelligence by building 'Remote-Brained Robots'. The key idea is that of interfacing AI systems with real...
Masayuki Inaba
CGF
2005
116views more  CGF 2005»
13 years 7 months ago
RenderBots-Multi-Agent Systems for Direct Image Generation
The term stroke-based rendering collectively describes techniques where images are generated from elements that are usually larger than a pixel. These techniques lend themselves w...
Stefan Schlechtweg, Tobias Germer, Thomas Strothot...