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GRAPHICSINTERFACE
2003
13 years 11 months ago
Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm
We introduce the Camera Aware View-dEpendent Continuous Level Of Detail (CAVECLOD) polygon mesh representation. Several techniques recently have been developed that use a hierarch...
Bradley P. Kram, Christopher D. Shaw
IJBIDM
2008
114views more  IJBIDM 2008»
13 years 9 months ago
Traffic mining in a road-network: How does the traffic flow?
: The flow of data coming from modern sensing devices enables the development of novel research techniques related to data management and knowledge extraction. In this work, we und...
Irene Ntoutsi, Nikos Mitsou, Gerasimos Marketos
ICPR
2006
IEEE
14 years 11 months ago
Activity Discovery from Surveillance Videos
Multi-agent interactions often result in mutual occlusion sequences which constitute a visual signature for the event. We define six qualitative occlusion primitives based on the ...
Amitabha Mukerjee, K. S. Venkatesh, Pabitra Mitra,...
EGH
2004
Springer
14 years 1 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan
AFRIGRAPH
2007
ACM
14 years 1 months ago
Generic computation of bulletin boards into geometric kernels
Nowadays, many commercial CAD systems are built on proprietary geometric kernels which provide an API containing a set of high level geometric operations (boolean operations, slot...
Mehdi Baba-ali, David Marcheix, Xavier Skapin, Yve...