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SI3D
2010
ACM
14 years 2 months ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
TOG
2010
89views more  TOG 2010»
13 years 3 months ago
Volumetric modeling with diffusion surfaces
The modeling of volumetric objects is still a difficult problem. Solid texture synthesis methods enable the design of volumes with homogeneous textures, but global features such a...
Kenshi Takayama, Olga Sorkine, Andrew Nealen, Take...
TVCG
2012
205views Hardware» more  TVCG 2012»
11 years 11 months ago
A Deformable Surface Model for Real-Time Water Drop Animation
—A water drop behaves differently from a large water body because of its strong viscosity and surface tension under the small scale. Surface tension causes the motion of a water ...
Yizhong Zhang, Huamin Wang, Shuai Wang, Yiying Ton...
CVPR
2009
IEEE
15 years 4 months ago
Reconstructing Sharply Folding Surfaces: A Convex Formulation
In recent years, 3D deformable surface reconstruction from single images has attracted renewed interest. It has been shown that preventing the surface from either shrinking or s...
Mathieu Salzmann (University of California, Berkel...
IPMI
2005
Springer
14 years 9 months ago
Surface Matching via Currents
Abstract. We present a new method for computing an optimal deformation between two arbitrary surfaces embedded in Euclidean 3-dimensional space. Our main contribution is in buildin...
Marc Vaillant, Joan Glaunes