We present a new approach to camera calibration as a part of a complete and practical system to recover digital copies of sculpture from uncalibrated image sequences taken under t...
The goal of this paper is the interactive rendering of 3D trees covering a landscape, with shading and shadows consistent with the lighting conditions. We propose a new IBR represe...
Abstract—We introduce a new algorithm for real-time interactive motion control and demonstrate its application to motion captured data, pre-recorded videos and HCI. Firstly, a da...
Lighting is a fundamental and important process in the 3D animation pipeline. Conventional lighting workflow is time-consuming and labor-intensive. A user must fiddle with a rang...
This paper presents several methods for shading meshes from scanned paint samples that represent dark to light transitions. Our techniques emphasize artistic control of brush stro...
Christopher D. Kulla, James D. Tucek, Reynold J. B...