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PAMI
2007
161views more  PAMI 2007»
13 years 8 months ago
Silhouette Coherence for Camera Calibration under Circular Motion
We present a new approach to camera calibration as a part of a complete and practical system to recover digital copies of sculpture from uncalibrated image sequences taken under t...
Carlos Hernández, Francis Schmitt, Roberto ...
RT
2001
Springer
14 years 1 months ago
Interactive Rendering of Trees with Shading and Shadows
The goal of this paper is the interactive rendering of 3D trees covering a landscape, with shading and shadows consistent with the lighting conditions. We propose a new IBR represe...
Alexandre Meyer, Fabrice Neyret, Pierre Poulin
TMM
2011
177views more  TMM 2011»
13 years 3 months ago
MIMiC: Multimodal Interactive Motion Controller
Abstract—We introduce a new algorithm for real-time interactive motion control and demonstrate its application to motion captured data, pre-recorded videos and HCI. Firstly, a da...
Dumebi Okwechime, Eng-Jon Ong, Richard Bowden
ISVC
2009
Springer
14 years 3 months ago
LightShop: An Interactive Lighting System Incorporating the 2D Image Editing Paradigm
Lighting is a fundamental and important process in the 3D animation pipeline. Conventional lighting workflow is time-consuming and labor-intensive. A user must fiddle with a rang...
Younghui Kim, Junyong Noh
PG
2003
IEEE
14 years 2 months ago
Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples
This paper presents several methods for shading meshes from scanned paint samples that represent dark to light transitions. Our techniques emphasize artistic control of brush stro...
Christopher D. Kulla, James D. Tucek, Reynold J. B...