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ISCIS
2003
Springer
14 years 2 months ago
Model-Based Human Motion Capture from Monocular Video Sequences
Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...
Jihun Park, Sangho Park, Jake K. Aggarwal
CVPR
2009
IEEE
15 years 4 months ago
Geometric Reasoning for Single Image Structure Recovery
We study the problem of generating plausible interpretations of a scene from a collection of line segments automatically extracted from a single indoor image. We show that we ca...
David C. Lee, Martial Hebert, Takeo Kanade
ICPR
2006
IEEE
14 years 10 months ago
A Model-based Approach for Rigid Object Recognition
Most object recognition systems require large databases of real images for classifier training. To collect real images for this purpose is a difficult and expensive process. This ...
Chee Boon Chong, Fee-Lee Lim, Tele Tan
ICIP
2003
IEEE
14 years 10 months ago
Classification of textures seen from different distances and under varying illumination direction
Changes in the angle of illumination incident upon a 3D surface texture can significantly alter its appearance, implying variations in the image texture. These texture variations ...
Xavier Lladó, Joan Martí, Maria Petr...
TOG
2008
239views more  TOG 2008»
13 years 8 months ago
Skeleton extraction by mesh contraction
eleton is a very useful 1D structure to abstract the geometry and topology of a 3D object. Extraction of curve-skeletons is a fundamental problem in computer graphics, visualizatio...
Oscar Kin-Chung Au, Chiew-Lan Tai, Hung-Kuo Chu, D...