Abstract. In this paper, we introduce a new piecewise linear parameterization of 3D surface patches which provides a basis for texture mapping, morphing, remeshing, and geometry im...
Recently the light-field and lumigraph systems have been proposed as general methods of representing the visual information present in a scene. These methods represent this infor...
This paper describes a robust mechanism for transmitting 3D meshes over the Internet. TCP/IP is an excellent means for reliable transport over the Internet. However, multi-user, r...
Abstract. Spacetime-discontinuous Galerkin (SDG) finite element methods are used to solve hyperbolic spacetime partial differential equations (PDEs) to accurately model wave propag...
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...