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148
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CRV
2004
IEEE
147views Robotics» more  CRV 2004»
15 years 7 months ago
Shape from Contours and Multiple Stereo - A Hierarchical, Mesh-Based Approach
We present a novel method for 3D shape recovery based on a combination of visual hull information and multi image stereo. We start from a coarse triangle mesh extracted from visua...
Hendrik Kiick, Wolfgang Heidrich, Christian Vogelg...
132
Voted
DCC
2002
IEEE
16 years 3 months ago
Optimized Edgebreaker Encoding for Large and Regular Triangle Meshes
We present a technique designed aiming to improve the compression of the Edgebreaker CLERS string for large and regular meshes, where regularity is understood as the compactness o...
Andrzej Szymczak
153
Voted
GLOBECOM
2007
IEEE
15 years 10 months ago
End-to-End Throughput-Aware Channel Assignment in Multi-Radio Wireless Mesh Networks
— 1 Wireless mesh networks are deployed as broadband backbones to provide ubiquitous wireless access for residents and local businesses. Utilizing multiple channels has the poten...
Fei Ye, Qing Chen, Zhisheng Niu
117
Voted
SIGGRAPH
2010
ACM
15 years 8 months ago
Ambient point clouds for view interpolation
View interpolation and image-based rendering algorithms often produce visual artifacts in regions where the 3D scene geometry is erroneous, uncertain, or incomplete. We introduce ...
Michael Goesele, Jens Ackermann, Simon Fuhrmann, C...
136
Voted
CGF
2008
217views more  CGF 2008»
15 years 3 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick