Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
We show that any simple planar n-gon can be meshed in linear time by O(n) quadrilaterals with all new angles bounded between 60 and 120 degrees. 1991 Mathematics Subject Classifica...
—We consider wireless mesh networks, and exploit the inherent broadcast nature of wireless by making use of multipath routing. We present an optimization framework that enables u...
Bozidar Radunovic, Christos Gkantsidis, Peter B. K...
The emergence of multi-channel multi-radio wireless mesh networks has given us many new opportunities and challenges. Particularly, the issue on how to appropriately assign channel...
In this paper, we present a randomized algorithm for the multipacket (i.e., k − k) routing problem on an n × n mesh. The algorithm completes with high probability in at the mos...