Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
We consider a problem motivated by the design of ATM (Asynchronous Transfer Mode) networks. Given a physical network and an All-to-All traffic, the problem consists in designing a...
There is an interesting class of ICNs, which includes the star graph and the n-way shuffle, for which the network diameter is sub-logarithmic in the network size. This paper prese...
Michael A. Palis, Sanguthevar Rajasekaran, David S...
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
This paper presents a technique for lossy compression of dense range images. Two separate compression schemes are applied. The first scheme (geometric compression) reduces redunda...
Angel Domingo Sappa, Boris Xavier Vintimilla, Migu...