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» Mesh simplification with smooth surface reconstruction
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CGF
2006
107views more  CGF 2006»
13 years 7 months ago
Volume-Surface Trees
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
CVPR
2009
IEEE
15 years 2 months ago
Reconstructing Sharply Folding Surfaces: A Convex Formulation
In recent years, 3D deformable surface reconstruction from single images has attracted renewed interest. It has been shown that preventing the surface from either shrinking or s...
Mathieu Salzmann (University of California, Berkel...
COMPGEOM
2009
ACM
14 years 1 months ago
High resolution surface reconstruction from overlapping multiple-views
Extracting a computer model of a real scene from a sequence of views, is one of the most challenging and fundamental problems in computer vision. Stereo vision algorithms allow us...
Nader Salman, Mariette Yvinec
SIGGRAPH
1998
ACM
13 years 11 months ago
A New Voronoi-based Surface Reconstruction Algorithm
We describe our experience with a new algorithm for the reconstruction of surfaces from unorganized sample points in IR 3. The algorithm is the first for this problem with provab...
Nina Amenta, Marshall W. Bern, Manolis Kamvysselis
ICCS
2007
Springer
14 years 1 months ago
Optimizing Surface Triangulation Via Near Isometry with Reference Meshes
Optimization of the mesh quality of surface triangulation is critical for advanced numerical simulations and is challenging under the constraints of error minimization and density ...
Xiangmin Jiao, Narasimha R. Bayyana, Hongyuan Zha