We introduce a new method for simulating frictional contact between volumetric objects using interpenetration volume constraints. When applied to complex geometries, our formulati...
Jérémie Allard, François Faure, Hadrien Courtec...
This paper provides a method for recognizing 3D objects in a single camera image and for determining their 3D poses. A model is trained solely based on the geometry information of ...
Markus Ulrich, Christian Wiedemann, Carsten Steger
Mesh simplification and discrete levels of detail (LOD) are wellstudied areas of research in computer graphics. However, until recently, most of the developed algorithms have focu...
Remco Chang, Thomas Butkiewicz, Caroline Ziemkiewi...
In this paper we introduce the Progressive Forest Split (PFS) representation, a new adaptive refinement scheme for storing and transmitting manifold triangular meshes in progress...
Three-dimensional (3D) image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal compute...