In this paper we present a computational approach to developing effective training systems for virtual simulation environments. In particular, we focus on a Naval simulation syste...
Monica N. Nicolescu, Ryan E. Leigh, Adam Olendersk...
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
Recently, a moderate amount of work has been reported on the use of overlay networks to support value-added network services, such as multicasting, Quality of Service (QoS), secur...
With the ever increasing deployment and usage of gigabit networks, traditional network anomaly detection based Intrusion Detection Systems (IDS) have not scaled accordingly. Most,...
A secure multicast framework should only allow authorized members of a group to decrypt received messages; usually, one ‘‘group key’’ is shared by all approved members. Ho...