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HCI
2009
15 years 1 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
129
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HOST
2009
IEEE
15 years 1 months ago
Experiences in Hardware Trojan Design and Implementation
Abstract-- We report our experiences in designing and implementing several hardware Trojans within the framework of the Embedded System Challenge competition that was held as part ...
Yier Jin, Nathan Kupp, Yiorgos Makris
ICN
2009
Springer
15 years 1 months ago
Design and Validation of an Analytical Model to Evaluate Monitoring Frameworks Limits
It is essential that a monitoring system is being designed with performance and scalability in mind. But due to the diversity and complexity of both the monitoring and the monitore...
Abdelkader Lahmadi, Laurent Andrey, Olivier Festor
CCE
2010
15 years 1 months ago
Combined mass and energy integration in process design at the example of membrane-based gas separation systems
This paper presents an approach for combined mass and energy integration in process synthesis and illustrates it at the thermochemical production of crude synthetic natural gas (S...
Martin Gassner, François Maréchal
ET
2010
113views more  ET 2010»
15 years 1 months ago
Calibration and Test Time Reduction Techniques for Digitally-Calibrated Designs: an ADC Case Study
Modern mixed-signal/RF circuits with a digital calibration capability could achieve significant performance improvement through calibration. However, the calibration process often ...
Hsiu-Ming Chang, Kuan-Yu Lin, Kwang-Ting (Tim) Che...