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WSCG
2004
160views more  WSCG 2004»
15 years 5 months ago
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
Timo Ropinski, Klaus Hinrichs
SEMWEB
2010
Springer
15 years 2 months ago
Social Dynamics in Conferences: Analyses of Data from the Live Social Semantics Application
Popularity and spread of online social networking in recent years has given a great momentum to the study of dynamics and patterns of social interactions. However, these studies ha...
Alain Barrat, Ciro Cattuto, Martin Szomszor, Woute...
TSMC
2010
14 years 11 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
CHI
2011
ACM
14 years 8 months ago
Active reading and its discontents: the situations, problems and ideas of readers
The increasing popularity of personal reading devices raises the question of how best to support so-called active reading, which involves acts like annotation, note taking, etc. P...
Craig S. Tashman, W. Keith Edwards
ASUNAM
2011
IEEE
14 years 4 months ago
Content-based Modeling and Prediction of Information Dissemination
—Social and communication networks across the world generate vast amounts of graph-like data each day. The modeling and prediction of how these communication structures evolve ca...
Kathy Macropol, Ambuj K. Singh