Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Representation is a fluent. A mismatch between the real world and an agent's representation of it can be signalled by unexpected failures (or successes) of the agent's r...
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
A prominent functionality of a Wireless Sensor Network (WSN) is environmental monitoring. For this purpose the WSN creates a model for the real world by using abstractions to pars...