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DIGRA
2005
Springer
15 years 9 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
FLAIRS
2006
15 years 5 months ago
On Repairing Reasoning Reversals via Representational Refinements
Representation is a fluent. A mismatch between the real world and an agent's representation of it can be signalled by unexpected failures (or successes) of the agent's r...
Alan Bundy, Fiona McNeill, Christopher Walton
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
15 years 10 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
CSCW
2007
ACM
15 years 4 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
AUTONOMICS
2008
ACM
15 years 6 months ago
MWM: a map-based world model for wireless sensor networks
A prominent functionality of a Wireless Sensor Network (WSN) is environmental monitoring. For this purpose the WSN creates a model for the real world by using abstractions to pars...
Abdelmajid Khelil, Faisal Karim Shaikh, Brahim Aya...