— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
This paper presents a research in the context of pedestrian dynamics according to Situated Cellular Agent (SCA), a Multi-Agent Systems approach whose roots are on Cellular Automata...
Stefania Bandini, Sara Manzoni, Giancarlo Mauri, S...
Genetic Programming is increasing in popularity as the basis for a wide range of learning algorithms. However, the technique has to date only been successfully applied to modest t...
Semi-supervised classification uses aspects of both unsupervised and supervised learning to improve upon the performance of traditional classification methods. Semi-supervised clu...