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» Method of Motion Data Processing Based on Manifold Learning
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CORR
2007
Springer
170views Education» more  CORR 2007»
13 years 8 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat
IJVR
2007
204views more  IJVR 2007»
13 years 8 months ago
Modeling and Animating Virtual Humans
—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
Frank Hülsken, Christian Eckes, Roland Kuck, ...
ECCV
2010
Springer
13 years 11 months ago
Automatic Learning of Background Semantics in Generic Surveilled Scenes
Advanced surveillance systems for behavior recognition in outdoor traffic scenes depend strongly on the particular configuration of the scenario. Scene-independent trajectory analy...
Carles Fernández, Jordi Gonzàlez, Xavier Roca
ICIP
2003
IEEE
14 years 10 months ago
Anisotropic 3-D wavelet packet bases for video coding
Video coding algorithms based on 3-D wavelet transforms exist which have a competitive rate-distortion performance and are very fast because motion compensation is not needed. The...
Rade Kutil
AVSS
2006
IEEE
14 years 2 months ago
An Online Discriminative Approach to Background Subtraction
We present a simple, principled approach to detecting foreground objects in video sequences in real-time. Our method is based on an on-line discriminative learning technique that ...
Li Cheng, Shaojun Wang, Dale Schuurmans, Terry Cae...