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CGVR
2006
13 years 10 months ago
Software and Methods for Motion Capture and Tracking in Animation
ended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable ges...
Joan V. Condell, George Moore, John Moore
ICALT
2010
IEEE
13 years 9 months ago
What You Check is What You Get: Authoring with jEditOQMath
Abstract--jEditOQMath is an authoring tool for the intelligent learning environment ActiveMath. Its editing interface is a simple source editor. However the wealth and power of the...
Paul Libbrecht
ACMACE
2005
ACM
13 years 10 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
CHI
2006
ACM
14 years 9 months ago
Verbosity: a game for collecting common-sense facts
We address the problem of collecting a database of "common-sense facts" using a computer game. Informally, a common-sense fact is a true statement about the world that i...
Luis von Ahn, Mihir Kedia, Manuel Blum
HAPTICS
2003
IEEE
14 years 2 months ago
Haptic Effects for Virtual Reality-Based Post-Stroke Rehabilitation
The majority of today’s haptic interfaces are designed for hand-based interaction with virtual environments. However, there are several reallife tasks that require a person to i...
Rares F. Boian, Judith E. Deutsch, Chan Su Lee, Gr...