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109
Voted
HUC
2010
Springer
15 years 4 months ago
EmotionSense: a mobile phones based adaptive platform for experimental social psychology research
Today's mobile phones represent a rich and powerful computing platform, given their sensing, processing and communication capabilities. Phones are also part of the everyday l...
Kiran K. Rachuri, Mirco Musolesi, Cecilia Mascolo,...
127
Voted
CHI
2011
ACM
14 years 7 months ago
YouPivot: improving recall with contextual search
According to cognitive science literature, human memory is predicated on contextual cues (e.g., room, music) in the environment. During recall tasks, we associate information/acti...
Joshua M. Hailpern, Nicholas Jitkoff, Andrew Warr,...
153
Voted
IE
2007
15 years 5 months ago
Dramatic flow in interactive 3D narrative
The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linea...
Alyx Macfadyen, Andrew Stranieri, John Yearwood
117
Voted
ATAL
2010
Springer
15 years 4 months ago
Capturing and generating social behavior with the restaurant game
The Restaurant Game demonstrates an end-to-end system that captures and generates social behavior for virtual agents. Over 15,000 people have played The Restaurant Game, and we ha...
Jeff Orkin, Deb K. Roy
143
Voted
CHI
2005
ACM
16 years 4 months ago
Attention-based design of augmented reality interfaces
The objects and surfaces of a task-based environment can be layered with digital interfaces to make them easier and safer to use. Once information can be projected anywhere in the...
Leonardo Bonanni, Chia-Hsun Lee, Ted Selker