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APVIS
2010
13 years 9 months ago
Interactive volumetric lighting simulating scattering and shadowing
In this paper we present a volumetric lighting model, which simulates scattering as well as shadowing in order to generate high quality volume renderings. By approximating light t...
Timo Ropinski, Christian Döring, Christof Rez...
INFOCOM
2003
IEEE
14 years 1 months ago
Design of Light-Tree Based Logical Topologies for Multicast Streams in Wavelength Routed Optical Networks
—In this paper, we formulate an optimization problem for the design of light-tree based logical topology in Wavelength Division Multiplexing (WDM) networks. The problem is compri...
Wanjiun Liao
ICON
2007
IEEE
14 years 2 months ago
A Light-Weight Client Mobility Approach for Infrastructure Mesh Networks
— Infrastructure mesh networks offer a high-capacity wireless backhaul network through which client devices, such as PDAs, can connect to one another or with external networks. T...
Ryan Wishart, Asad Amir Pirzada, Marius Portmann
CGF
2006
132views more  CGF 2006»
13 years 7 months ago
Verification of Physically Based Rendering Algorithms
Within computer graphics, the field of predictive rendering is concerned with those methods of image synthesis which yield results that do not only look real, but are also radiome...
Christiane Ulbricht, Alexander Wilkie, Werner Purg...
TVCG
2011
175views more  TVCG 2011»
13 years 2 months ago
Parallel Iteration to the Radiative Transport in Inhomogeneous Media with Bootstrapping
—This paper presents a fast parallel method to solve the radiative transport equation in inhomogeneous participating media. We apply a novel approximation scheme to find a good ...
László Szirmay-Kalos, Gabor Liktor, ...