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AIIDE
2008
13 years 9 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
FAST
2007
13 years 8 months ago
Disk Failures in the Real World: What Does an MTTF of 1, 000, 000 Hours Mean to You?
Component failure in large-scale IT installations is becoming an ever larger problem as the number of components in a single cluster approaches a million. In this paper, we presen...
Bianca Schroeder, Garth A. Gibson
IJITN
2010
177views more  IJITN 2010»
13 years 4 months ago
Real-Time Query Processing on Live Videos in Networks of Distributed Cameras
With the proliferation of inexpensive cameras and the availability of high-speed wired and wireless networks, systems of distributed cameras are becoming an enabling technology fo...
Rui Peng, Alexander J. Aved, Kien A. Hua
WISES
2004
13 years 8 months ago
Embedded Real-Time-Tracer - An Approach with IDE
-- Debugging software that runs on highly integrated System-on-Chip devices is complicated because conventional debug tools (like traditional In-Circuit Emulators and Logic Analyze...
Babak Rahbaran, Matthias Függer, Andreas Stei...
IPM
2007
156views more  IPM 2007»
13 years 6 months ago
p2pDating: Real life inspired semantic overlay networks for Web search
We consider a network of autonomous peers forming a logically global but physically distributed search engine, where every peer has its own local collection generated by independe...
Josiane Xavier Parreira, Sebastian Michel, Gerhard...