Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Component failure in large-scale IT installations is becoming an ever larger problem as the number of components in a single cluster approaches a million. In this paper, we presen...
With the proliferation of inexpensive cameras and the availability of high-speed wired and wireless networks, systems of distributed cameras are becoming an enabling technology fo...
-- Debugging software that runs on highly integrated System-on-Chip devices is complicated because conventional debug tools (like traditional In-Circuit Emulators and Logic Analyze...
We consider a network of autonomous peers forming a logically global but physically distributed search engine, where every peer has its own local collection generated by independe...
Josiane Xavier Parreira, Sebastian Michel, Gerhard...