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PRESENCE
2000
94views more  PRESENCE 2000»
13 years 9 months ago
Virtual Environments with Four or More Spatial Dimensions
We describe methods for displaying complex, texturemapped environments with four or more spatial dimensions that allow for real-time interaction. At any one moment in time, a thre...
Michael D'Zmura, Philippe Colantoni, Gregory Seyra...
TRIDENTCOM
2005
IEEE
14 years 2 months ago
A Testbed for Evaluating Human Interaction with Ubiquitous Computing Environments
Core to ubiquitous computing environments are adaptive software systems that adapt their behavior to the context in which the user is attempting the task the system aims to suppor...
Eleanor O'Neill, Martin Klepal, David Lewis, Tony ...
ICAT
2003
IEEE
14 years 2 months ago
Hierarchical QoS Architecture for Networked Virtual Dancing Environment
In this paper, we present the hierarchical QoS architecture for the virtual dancing environment. In this system, geographically distributed users share the virtual dancing hall an...
Jin Ryong Kim, Youjip Won, Beomeun Kim
JUCS
2008
134views more  JUCS 2008»
13 years 9 months ago
Gaze-based Interaction for Virtual Environments
Abstract We present an alternative interface that allows users to perceive new sensations in virtual environments. Gaze-based interaction in virtual environments creates the feelin...
Jorge Jimenez, Diego Gutierrez, Pedro Latorre
IWCMC
2009
ACM
14 years 3 months ago
Performance analysis and adaptive power control for block coded collaborative networks
We derive theoretical bit and frame error rate expressions for decode-and-forward (DF) collaborative networks containing M users, employing a variety of block codes over a Rayleig...
W. Guo, Ioannis Chatzigeorgiou, Ian J. Wassell, Ro...